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\ \ Gaudio Lab Wins Two CES 2026 Innovation Awards with Its AI Audio Solution “Gaudio Studio Pro” \ \ Gaudio Lab Wins Two CES 2026 Innovation Awards with Its AI Audio Solution “Gaudio Studio Pro”\ \ \ \ Company Celebrates Four Consecutive Years of Recognition for Audio Technology Excellence\ \ Seoul, South Korea — November 5, 2025/ Gaudio Lab, a leading AI audio technology company based in Seoul, today announced that its flagship solution, Gaudio Studio Pro, has been honored with two CES 2026 Innovation Awards, in the categories of Filmmaking & Distribution (in partnership with Cannes Next) and Enterprise Tech.\ \ The recognition marks Gaudio Lab’s fourth consecutive year receiving CES Innovation Awards, cementing its position as a global leader in AI-driven audio technology with a total of six honors to date.\ \ Gaudio Studio Pro is an all-in-one AI audio solution that revolutionizes content localization and re-production for global media. By automatically separating dialogue, music, and effects with industry-leading precision, it enables creators and studios to handle AI dubbing, soundtrack replacement, subtitle generation, noise reduction, and cue sheet creation in a single workflow — significantly reducing time and cost.\ \ Its breakthrough performance is particularly evident in complex scenes where dialogues overlap with background music with lyrics — an area where Gaudio’s technology delivers twice the separation accuracy compared to competitors.\ \ Already adopted for global media localization, classic film restoration, and music copyright management, Gaudio Studio Pro is also powering the AI Dubbing K-FAST Program, a South Korean government initiative to accelerate the export of Korean content using advanced AI-based localization technologies.\ \ “As Korean content continues to gain worldwide popularity, the industry faces increasing pressure to localize and re-produce titles faster without compromising quality,” said Henney Oh, CEO of Gaudio Lab. “Global content platforms are reshaping how stories travel across borders — and with Gaudio Studio Pro, we’re empowering creators to meet that demand with world-class speed and precision. At the recent IBC 2025 (International Broadcasting Convention) in the Netherlands, Gaudio Studio Pro received enthusiastic feedback from broadcasters and post-production professionals, signaling strong international demand for its technology.\ \ \ \ 2025.11.05ㆍ by Dewey Yoon](/content/news/216/index.html) \ \ Gaudio Lab Launches “Gaudio Developers,” an API Platform Bringing Cutting-Edge Audio AI to Creators \ \ Gaudio Lab Launches “Gaudio Developers,” an API Platform Bringing Cutting-Edge Audio AI to Creators and Enterprises\ \ \ \ \ SEOUL, South Korea — October 1, 2025 — Gaudio Lab, an innovator in audio AI technology, today announced the launch of “Gaudio Developers,” a new API platform that makes the company’s award-winning audio technologies directly accessible to developers, creators, and enterprises worldwide.\ \ \ With Gaudio Developers, users can easily integrate advanced audio capabilities into their own products and services. The initial suite of APIs includes:\ \ \ AI Music Source Separation – Isolate vocals, instruments, or background noise with industry-leading accuracy, even in complex mixes.\ Dialogue/Music/Effects (D/M/E) Separation – Achieve crystal-clear separation in challenging scenarios such as conversations over background music with vocals, outperforming competitors by up to 2x in benchmark tests. Already used for remastering for global distribution, copyright-compliant music replacement, film restoration, remixing, and premium post-production.\ AI Text Sync – Synchronize audio with lyrics or transcripts line by line, powering real-time karaoke, streaming services, and multilingual learning applications.\ \ \ \ Powered by Gaudio’s proprietary AI engine, the platform delivers high-quality results optimized for both speed and performance. For clients seeking to preserve the original intentions with additional precision, Gaudio offers premium post-production services through its subsidiary WAVELAB, which provides end-to-end quality control and is trusted by major broadcasters in South Korea and Japan.\ \ “Until now, our technology has primarily been available through B2B partnerships,” said Henney Oh, CEO of Gaudio Lab. “With Gaudio Developers, we’re opening access to anyone—from independent creators to global media companies—who wants to enrich their content with world-class audio AI. The platform is designed to scale effortlessly, from individual projects to enterprise-level production.”\ \ For more information, visit www.gaudiolab.com/developers\\ \ \ 2025.10.01ㆍ by Dewey Yoon](/content/news/213/index.html) \ \ Must-See at IBC 2025: Gaudio Lab Debuts One-Stop Audio AI Solution for Content Localization\ \ \ Must-See at IBC 2025: Gaudio Lab Debuts One-Stop Audio AI Solution for Content Localization \ \ \ \ \ Amsterdam, August 28, 2025 – Gaudio Lab, a leading innovator in AI-powered audio technology, will make its debut at the International Broadcasting Convention (IBC) this September in Amsterdam, presenting a breakthrough solution that could transform the way broadcasters, content providers, and distributors prepare content for global distribution and localization.\ \ Established in 1967, IBC has grown into one of the world’s largest broadcasting and media events, attracting professionals from over 170 countries and serving as a vital hub for discovering emerging technologies and forging international partnerships.\ \ Introducing Gaudio Studio Pro\ \ At IBC 2025, Gaudio Lab will introduce Gaudio Studio Pro, an AI-powered content localization platform designed to streamline the fragmented processes involved in preparing content for international distribution. The platform integrates AI source separation for M&E (Music and Effect) tracks, dubbing, music replacement, cue sheet generation, and localization into one seamless workflow.\ One of its most impactful features is its ability to resolve copyright issues that often block content from being exported. For example, if a popular entertainment show contains copyrighted background music that prevents overseas sales, Gaudio Studio Pro can automatically detect and replace music tracks with alternatives from a library of over 110,000 high-quality tracks composed by human musicians, while preserving the original mood.\ \ Over 90% Faster Localization\ \ Powered by world-class AI audio separation technology, Gaudio Studio Pro can isolate dialogue, music, and effects even from a single mixed master track, allowing re-editing without separate audio stems. Its AI automatically detects music segments, swaps them with licensed tracks, generates accurate timecodes and cue sheets, and preserves the original mastering effects. This dramatically reduces production timelines by over 90% compared to traditional workflows, while significantly lowering costs.\ \ Proven Technology with Global Recognition\ \ Gaudio Studio Pro brings together Gaudio Lab’s globally certified audio technologies. Its file mixing and mastering capabilities were adopted as an ANSI/CTA standard in 2022. The company’s AI audio separation engine won the CES 2024 Innovation Award and was ranked first by leading international media evaluations. Its AI music recommendation and placement system also earned a CES 2025 Innovation Award. To ensure both speed and premium quality, the platform was co-developed with Wavelab, one of Korea’s top-tier film sound studios. Beyond the platform itself, Wavelab’s expert team offers review and manual editing services, adding an extra layer of trust and delivering a premium finish that meets the highest global standards.\ \ \ Looking Ahead to IBC 2025\ \ Henney Oh, CEO of Gaudio Lab, said that IBC offers a valuable opportunity to meet European broadcasters and distributors who struggle with the high costs and long timelines of content localization and international delivery. He added that the company’s mission is to make it easier for content to move freely across borders, enriching the global media landscape through trusted, world-class audio AI technologies.\ Gaudio Lab will exhibit in the Future Tech Zone at RAI Amsterdam from September 12 to 15, 2025.\ \ \ 2025.08.28ㆍ by Dewey Yoon](/content/news/211/index.html) \ \ KRW 8 Billion into K-FAST Expansion Project, Half of Consortia Pick Gaudio Lab \ \ KRW 8 Billion into K-FAST Expansion Project, Half of Consortia Pick Gaudio Lab\ \ \ \ Seoul, Korea, August 20, 2025 – Gaudio Lab, a leading innovator in AI-powered audio and spatial sound technology, announced on the 20th that it will participate in the “AI Dubbing Specialized K-FAST Expansion Project” (hereinafter “K-FAST Expansion Project”), hosted by the Ministry of Science and ICT and the Korea Association for ICT promotion. Gaudio Lab has been chosen by half of the final consortia selected for this project, making it the AI technology provider most widely adopted, and will supply its content localization technology.\ \ The K-FAST Expansion Project is designed to overcome the crisis facing Korea’s media industry amid changes in the global OTT ecosystem and to target the rapidly growing global FAST (Free Ad-supported Streaming TV) market. The project will build AI-dubbing-specialized K-FAST channels using AI-based localization technology, expand the global reach of K-media and content, and further advance AI media technology.\ \ The Korean government is investing a total of KRW 8 billion to accelerate the global spread of K-content through free streaming platforms. In this effort, Gaudio Lab will utilize its AI localization solution, Gaudio Studio Pro, to deliver high-quality AI dubbing.\ \ Gaudio Studio Pro is an AI solution specialized for content expansion, capable of handling in one platform the fragmented processes required for overseas content distribution such as dubbing, background music replacement, cue sheet generation, and localization. The solution has already been recognized for its marketability and usability, having been used in collaboration with major broadcasters to prepare popular dramas and entertainment shows for export.\ \ In addition, Gaudio Studio Pro performs essential multilingual dubbing automatically with AI while reproducing the mastering effects of the original content, enhancing the precision of dubbing. As a result, production costs are significantly reduced compared to fragmented manual work, and localization and re-production time—which typically took about a month—can be shortened by more than 90%.\ \ Even when only a master track (a single mixed file without separated elements) is available, re-production is possible with Gaudio Lab’s world-class AI source separation technology, which automatically separates dialogue, music, and effects. AI source separation is essential in various localization workflows, such as isolating dialogue tracks for dubbing or detecting and replacing copyrighted music. Gaudio Lab’s AI source separation technology received a CES 2024 Innovation Award, and its AI music auto-placement system also won a CES 2025 Innovation Award.\ \ Henney Oh, CEO of Gaudio Lab, said, “The success of content localization lies in speed, accuracy, and high quality. Through Gaudio Studio Pro, equipped with globally recognized source separation technology, we were chosen by the largest number of consortia. We will take this responsibility seriously and contribute to the worldwide expansion of K-content.”\ \ Meanwhile, Gaudio Lab will participate in the International Broadcasting Convention (IBC) to be held in the Netherlands this September, where it will showcase Gaudio Studio Pro and meet with global customers.\ \ \ 2025.08.20ㆍ by Dewey Yoon](/content/news/209/index.html) \ \ Gaudio Studio Goes Mobile: Professional-Grade AI Audio Tools Now at Your Fingertips \ \ Gaudio Studio Goes Mobile: Professional-Grade AI Audio Tools Now at Your Fingertips\ \ \ \ \ Seoul, June 26, 2025 – Gaudio Lab, a global leader in AI audio technology, announced on the 26th the official launch of its mobile application Gaudio Studio, bringing powerful AI-driven music and audio separation tools to creators, editors, and everyday users through a simple, intuitive mobile interface.\ \ Following the strong reception of its web-based service, Gaudio Studio is now available on mobile—making advanced sound editing accessible anytime, anywhere.\ \ Designed for a wide range of users—from professional musicians and video editors to parents removing noise from family clips—Gaudio Studio offers a suite of AI-powered features including:\ \ \ Music source separation by instrument (vocals, guitar, drums, bass, piano)\ Noise reduction and vocal isolation\ Tempo and pitch control\ Looping and section editing\ Backtrack creation and audio remixing\ \ \ Users can upload videos directly from their phones, isolate or adjust sound elements, and download clean, edited tracks in seconds. Whether you're producing a cover video, fine-tuning a podcast, or editing content for social media, Gaudio Studio empowers creators of all levels to deliver studio-quality sound with ease.\ \ At the core of the app is GSEP (Gaudio source SEPeration), Gaudio Lab’s proprietary AI engine renowned for its speed and precision. In blind test conducted by MusicRadar, GSEP outperformed all other competitors and has already been integrated into major South Korean music platforms such as Melon and NAVER VIBE.\ \ “Our mission with Gaudio Studio is simple: to make advanced audio editing effortless and accessible to everyone with just a swipe of the finger,” said Henney Oh, CEO of Gaudio Lab. “We believe that creativity shouldn't be limited by complex software or expensive equipment. Gaudio Studio brings high-performance audio tools into the hands of everyone—from professionals to passionate beginners.”\ \ By bridging desktop-class functionality with the convenience of mobile, Gaudio Studio supports seamless workflow across devices—whether in the studio, at home, or on the go.\ \ \ \ \ 2025.06.26ㆍ by Dewey Yoon](/content/news/206/index.html) \ \ Gaudio Lab Returns to SXSW with an Immersive “Audio-Driven Campsite” Experience \ \ Gaudio Lab Returns to SXSW with an Immersive “Audio-Driven Campsite” Experience\ \ \ \ Austin, TX, February 25, 2025 – Gaudio Lab, a leading innovator in AI-powered audio and spatial sound technology, will return to SXSW 2025, unveiling an immersive “audio-driven campsite” experience. This marks the company’s second consecutive year at SXSW, reinforcing its position as a global pioneer in cutting-edge AI audio solutions.\ \ For this year’s showcase, Gaudio Lab will introduce a fully immersive spatial audio experience, demonstrating its proprietary binaural rendering technology—a solution recognized as an ISO/IEC MPEG-H international standard. The company will also present its latest advancements in AI-driven noise removal, vocal isolation, and automated background music replacement technology, which serve industries ranging from entertainment and gaming to automotive and content distribution.\ \ SXSW: A Global Stage for Innovation\ \ SXSW, which began as a regional music festival in Austin, Texas, in 1987, has grown into one of the most influential global platforms for technology, film, music, education, and culture. Known for showcasing breakthrough innovations, the event attracts industry leaders, investors, and media from around the world.\ \ At SXSW 2024, Gaudio Lab was named a Finalist in the SXSW Innovation Awards, highlighting its real-time AI noise removal technology, Just Voice. The company now returns to the global stage with an even more immersive and interactive experience.\ \ Bringing Sound to Life: The Audio-Driven Campsite\ \ At SXSW EXPO Booth #1124, Gaudio Lab will unveil an interactive spatial audio experience, transforming its exhibition space into a campsite where sound becomes the key storytelling element. Using 360-degree binaural rendering, the company’s technology creates a hyper-realistic three-dimensional audio environment, allowing visitors to experience sound with unparalleled depth and immersion.\ \ Designed to showcase next-generation spatial audio applications, this experience demonstrates how sound positioning and depth can enhance media consumption, gaming, and extended reality (XR) content.\ \ AI-Driven Innovation: Beyond Spatial Audio\ \ In addition to its spatial sound technology, Gaudio Lab is expanding its portfolio with AI-powered solutions designed to streamline audio processing across industries. The company will introduce Gaudio Music Replacement, an AI-driven tool that automatically detects and seamlessly replaces copyrighted background music in content, resolving music licensing challenges with minimal manual intervention. Already adopted by major Korean broadcasters, this solution enables fast and efficient global content localization and distribution for film, television, and streaming media.\ \ Gaudio Lab’s expertise in real-time noise removal, audio enhancement, and AI vocal separation positions it as a key player in the evolving audio technology landscape.\ \ Shaping the Future of Audio at SXSW\ \ “SXSW is a hub for innovation, making it the ideal stage for Gaudio Lab to showcase our latest advancements,” said Henney Oh, CEO of Gaudio Lab. “This year, we are excited to present an experience that redefines how people interact with sound—delivering a level of immersion that goes beyond traditional audio technology.”\ \ Gaudio Lab’s immersive experience will be open to SXSW attendees from March 9–12 at SXSW EXPO Booth #1124.\ \ \ 2025.02.27ㆍ by Dewey Yoon](/content/news/205/index.html) \ \ Gaudio Lab, to Unveil New AI Audio Solutions at CES 2025 \ \ Gaudio Lab, Winner of CES Innovation Awards for Three Consecutive Years, to Unveil New Solutions at CES 2025\ \ \ \ Gaudio Lab, a leader in AI audio technology, will participate in CES early next year, presenting a range of AI audio solutions across various industries. The exhibition will feature demos of the core technology behind the CES 2025 Innovation Award-winning “Gaudio Music Placement” and unveil an automotive audio infotainment solution.\ \ AI Technology to Solve Copyright Challenges in Global Content Distribution\ \ The award-winning “Gaudio Music Replacement” applies its core technology to address music copyright challenges during video content distribution. The AI automatically detects copyrighted music and swiftly replaces it with high-quality alternatives that fit the content’s mood. Already adopted by multiple broadcasters, this solution has been successfully commercialized, with ongoing discussions with international broadcasters.\ \ AI-Powered Automotive Audio Infotainment Solution\ \ At CES, Gaudio Lab will also debut its AI-powered automotive audio infotainment solution. This innovative technology allows users to separate instruments such as vocals, drums, and bass and distribute them across different spaces within the car. It also enables karaoke functionality with vocal removal. Additional features include a panoramic mode for expansive soundscapes and a clubhouse mode with enhanced sound field effects. Users can enjoy seat-specific sound preferences, such as driver-focused or VIP seat modes, enabled by world-class AI audio separation and internationally standardized spatial audio technology.\ \ Recognized Excellence in Audio Technology\ \ Gaudio Lab has been recognized for its audio expertise and innovation, winning four CES Innovation Awards over three consecutive years (2023–2025) for:\ \ AI Content Creation Solution (Gaudio Music Placement)\ Real-Time Noise Reduction Solution (Just Voice)\ Loudness Management Technology (LM1)\ Spatial Audio Technology (Gaudio Spatial Audio, GSA)\ \ \ Gaudio Lab at CES 2025\ \ Gaudio Lab will showcase its award-winning and other AI audio products at CES 2025 in Las Vegas this January. During CES 2024, Microsoft CEO Satya Nadella visited Gaudio Lab’s booth, garnering significant attention. At CES 2025, Gaudio Lab will host a booth in the Global Pavilion, exhibiting a range of innovative AI audio solutions including Gaudio Music Replacement, the automotive audio infotainment solution, Gaudio Sing (a karaoke feature compatible with any device), and Gaudio Studio (a service for source separation and noise reduction).\ \ Hyun-Oh Oh, CEO of Gaudio Lab, said, “We aim to showcase the wonder and joy of AI audio technology to a wider audience through the CES stage. With our world-leading technology, we are committed to enriching people’s lives with delightful sound experiences every day.”\ \ 2024.12.20ㆍ by Dewey Yoon](/content/news/204/index.html) \ \ Gaudio Lab Secures CES Innovation Award for Third Consecutive Year \ \ Gaudio Lab Secures CES Innovation Award for Third Consecutive Year: “AI Audio Technology Capturing the World’s Attention”\ \ \ Seoul, November 15, 2024 – Gaudio Lab, a leader in AI audio technology, has won the CES 2025 Innovation Award with its comprehensive audio solution, “Gaudio Music Placement,” designed to address challenges in video content production and distribution. With this accolade, Gaudio Lab has marked its third consecutive year of CES Innovation Award wins, bringing its total to four awarded products over this period, further proving its position at the forefront of AI audio technology on the global stage.\ \ Gaudio Music Placement: Revolutionizing Video Content Production\ \ The award-winning “Gaudio Music Placement” offers a comprehensive solution that addresses various challenges in video content production and distribution. By simply uploading a video, the AI engine efficiently handles tasks such as background music selection and placement, music replacement, dubbing, subtitles, sound effects, noise reduction, and dialogue isolation – significantly reducing the time needed for these labor-intensive processes. Currently, an early version with select features, “Gaudio Music Replacement,” is commercially available, with the complete version set for release in the first half of next year.\ \ A Solution to Copyright Challenges in Global Contents Distribution\ \ Gaudio Music Replacement tackles the prevalent background music copyright issues that arise in video content export. Traditionally, resolving this required manual replacement of background music, but Gaudio’s AI quickly replaces original music with high-quality, copyright-free options that closely match the original, thus greatly accelerating the workflow. The solution leverages world-class audio separation technology to isolate and enhance dialogue, provides automated foreign language dubbing, and simplifies the application of various sound effects. Leading broadcasters in Korea have already adopted this solution, and discussions are underway with broadcasters in Japan.\ \ Gaudio Lab’s CEO, Henney Oh, expressed his enthusiasm, stating, “We are thrilled to receive the CES Innovation Award for three consecutive years, affirming our AI audio technology as world-class. As global demand for cross-border content continues to grow, we will keep refining our products to enable fast and easy access to content distribution worldwide.”\ \ Gaudio Lab at CES 2025\ \ Gaudio Lab will showcase its award-winning and other AI audio products at CES 2025 in Las Vegas this January. During CES 2024, Microsoft CEO Satya Nadella visited Gaudio Lab’s booth, garnering significant attention. At CES 2025, Gaudio Lab will host a booth in the Global Pavilion, exhibiting a range of innovative AI audio solutions.\ \ \ \ 2024.11.15ㆍ by Dewey Yoon](/content/news/201/index.html) \ \ Gaudio Lab Leads the Pack: Ranked #1 in Music Separation by MusicTech\ \ \ Gaudio Studio Ranked #1 in Music Separation by MusicTech\ \ \ \ Your go-to AI audio specialist, Gaudio Lab has once again proven its excellence! In a recent head-to-head comparison of music separation tools by the world-renowned music publication, MusicRadar, our technology stood out for its superior quality.\ \ On June 25, MusicTech published an extensive ranking of the top 12 music separation software tools used around the globe. The competition was tough, featuring top-tier software like Moises, Logic Pro, Lalal.ai, Serato, iZotope RX11, and many others. Despite the strong contenders, Gaudio Lab secured the No. 1 spot, surprising everyone with our innovative and cutting-edge technology.\ \ This prestigious recognition reaffirms our commitment to pushing the boundaries of AI audio technology and delivering unmatched performance. We are honored and grateful for this acknowledgment from MusicTech!\ \ Curious to know why we ranked first? Check out the full article below.\ \ \ \ 2024.06.28ㆍ by Dewey Yoon](/content/news/197/index.html) \ \ Gaudio Lab Unveils ‘Just Voice Recorder” : The Ultimate AI-powered Recording App \ \ Gaudio Lab Unveils ‘Just Voice Recorder” : The Ultimate AI-powered Recording App\ \ Seoul, May 23, 2024 – Gaudio Lab, a leading company in AI audio technology, is proud to announce the launch of ‘Just Voice Recorder’, a cutting-edge mobile recording application powered by AI noise cancellation technology.\ \ Just Voice Recorder sets a new standard in recording applications with its innovative AI noise reduction technology. By utilizing an on-device AI approach, the app ensures that recordings are securely stored within the device, eliminating the need for external transmission to cloud servers and addressing security concerns for sensitive recordings. With an intuitive interface similar to high-end physical recorders, users can enjoy hassle-free and secure recording while minimizing data leakage risks. Currently available for iOS, an Android version is in development.\ \ Leveraging Gaudio Lab’s world-renowned AI sound source separation technology (GSEP) and Loudness Management (LM1) technology, Just Voice Recorder excels in isolating and enhancing human voices within recordings, delivering crystal-clear content. Its loudness management feature maintains a balanced volume level throughout, providing users with comfortable, fatigue-free playback. Just Voice Recorder, featuring AI-powered noise elimination in real-time, received the prestigious CES Innovation Award and was a finalist at the SXSW Innovation Awards 2024.\ \ Beyond real-time recording capabilities, Just Voice Recorder offers enhanced playback functionality for previously recorded files, allowing users to effortlessly clarify content obscured by background noise. Whether for impromptu field interviews or capturing precious memories with clear audio quality, Just Voice Recorder emerges as the ultimate solution.\ \ Henney Oh, CEO of Gaudio Lab, remarked, "Just Voice Recorder isn’t just for urgent recording needs or unexpected interviews; it’s also for those regrettable moments when cherished memories are marred by poor audio quality. I highly recommend Just Voice Recorder to anyone seeking an exceptional sound experience." He further affirmed Gaudio Lab’s commitment to advancing sound technology for the benefit of all users.\ \ \ \ \ 2024.05.23ㆍ by Dewey Yoon](/content/news/194/index.html) \ \ Gaudio Lab Unveils Key AI Audio Tech for Spatial Computing Era at MWC 2024 \ \ Gaudio Lab Unveils Key AI Audio Tech for Spatial Computing Era at MWC 2024\ \ \ \ \ SEOUL, South Korea, February 20, 2024 – Gaudio Lab, a leading AI audio technology company, is set to participate in MWC 2024 to showcase innovative AI audio technologies that will be essential for the new era of spatial computing.\ \ Gaudio Lab will host its booth in the KOTRA Korea Pavilion at MWC Barcelona, where attendees can have a sneak peak of the key audio technologies awaiting them in the coming era of spatial computing. Spatial computing involves systems that seamlessly connect digital and physical realities. As big tech giants such as the Apple Vision Pro and Meta Quest 3 have launched related devices, seamless connection between spaces has emerged as a key issue for development.\ \ Gaudio Lab invites visitors to explore groundbreaking innovation at the booth first-hand, including Just Voice, which removes background noises and enhances the sound quality at an instant, for an immersive audio experience. Also featured is FALL-E with its world-wide reputation for its high-quality automatic sound generation from image inputs. Notably, FALL-E was also showcased to Microsoft’s CEO Satya Nadella during his visit to Gaudio Lab's CES booth in January, who remarked "amazing", after experiencing the technology. Last, but not least, Gaudio Sing, a real-time karaoke converter that turns any original music into its karaoke track.\ \ In conjunction with its participation in MWC, Gaudio Lab has announced the launch of Just Voice Lite, a real-time voice boosting application. A CES 2024 Innovation Award winner and SXSW 2024 Innovation Award finalist, Just Voice Lite is based on proprietary technology that can reduce the fatigue of video conferencing dramatically by removing unwanted noise or enhancing voices in real-time. It also makes video content more accessible for people who use hearing aids or have difficulty hearing dialogue. It is currently released as a free PC application for anyone to download and use. The technology will also be applied to NAVER CLOUD PLATFORM's Whale Browser in recognition of its high quality and ease of integration.\ \ In addition, Gaudio Lab has been invited to participate in South by Southwest (SXSW) 2024, the world's largest multi-disciplinary arts festival, held this March in Austin, Texas. Gaudio Lab has been named a finalist in the Audio Experience category of this year's SXSW Innovation Awards and will be showcasing its technology on-site. The results will be revealed on March 11th, local time.\ \ "Gaudio Lab has always had a heart to contribute to the world with good sound, and I am glad that it has been recognized by the world's leading exhibitions and festivals," said Henney Oh, CEO of Gaudio Lab. He added, "From now on we plan to launch various B2C apps and services so that every user can enjoy our technology, starting with Just Voice Lite."\ \ 2024.02.20ㆍ by Dewey Yoon](/content/news/190/index.html) \ \ Just Voice Nominated for a SXSW Innovation Award\ \ \ \ Gaudio Lab's AI Noise Reduction Tech Nominated for a SXSW Innovation Award\ \ Austin, Texas, January 29, 2024 – Gaudio Lab, a leading AI audio technology company, announced that its product ‘Just Voice’ has been selected as a finalist in the Audio Experience category for the South by Southwest (SXSW) Innovation Awards. The award acknowledges outstanding projects, products, and creative efforts that boost innovation and enhance communication.\ \ Just Voice, developed by Gaudio Lab and chosen as a finalist in the Audio Experience category at SXSW 2024 Innovation Awards, is an AI-powered software designed to eliminate noise in real-time, delivering clear and crisp voices. This innovative tool significantly enhances quality-of-life in various scenarios, from video conferencing to streaming, VOD watching, and content consumption, eliminating the discomfort from undesirable sounds. Its lightweight and fast features enable seamless integration into diverse devices and platforms, ensuring smooth operation for an immersive user experience. In recognition of this, Just Voice will be applied to NAVER CLOUD's Whale Browser.\ \ After receiving the prestigious Innovation Award at CES 2024, Just Voice continues its success as a finalist at the SXSW 2024 Innovation Awards. This recognition underscores its innovation, excellence, and practicality of the technology. The next plan is to target the European market by participating in MWC in Barcelona this February, followed by a showcase at SXSW in Austin in March. During CES 2024, Gaudio Lab drew attention as Microsoft’s Satya Nadella visited and experienced the company’s technologies. He expressed amazement at the remarkable technology of the sound-generating AI, FALL-E.\ \ "Gaudio Lab's audio artisans, possessing world-class expertise, have harnessed the power of AI to create exceptional outcomes," expressed Henney Oh, CEO of Gaudio Lab. He shared his joy and aspirations, stating, "Receiving recognition once again after CES on the grand stage of SXSW 2024, where enthusiasts truly appreciate sound, brings double the joy." He added, "Gaudio Lab is committed to delivering the excellent sounds it has crafted to a broader audience beyond the Americas and Europe, sparing no effort in doing so."\ \ \ \ \ \ 2024.01.30ㆍ by Dewey Yoon](/content/news/188/index.html) \ \ Gaudio Lab Introduces Cutting-Edge Audio AI Tech at CES \ \ Gaudio Lab Introduces Cutting-Edge Audio AI Tech at CES: 'Experience It Yourself'\ \ \ \ ▲ Audio AI technologies available for experience at the Gaudio Lab booth\ \ \ SEOUL, South Korea, December 7, 2023 – Gaudio Lab, a leading AI audio technology company, is set to participate in CES 2024 early next year, presenting superior products utilizing world-class AI source separation technology. The highlight of this exhibition will be the debut of the award-winning AI-based real-time noise reduction and voice enhancing solution, ‘Just Voice’.\ \ Gaudio Lab's AI source separation technology, GSEP (Gaudio source SEParation), continues to set global benchmarks in various aspects such as separation quality, audio fidelity, and computational efficiency. This technology employs AI to separate and extract individual sounds of instruments like voice, guitar, and drums in music. GSEP is recognized for its applications in noise cancellation, specific source extraction, high-quality accompaniment removal, lyrics synchronization and more, garnering attention as a revolutionary technology and driving innovation in the content industry.\ \ At CES 2024, Just Voice will make its debut. Utilizing AI source separation technology, Just Voice removes noise and disturbances in real-time, delivering a crystal-clear and crisp voice in an integrated sound solution. It significantly enhances user experience by addressing common audio-related inconveniences encountered every day, such as noises in various streaming services and video conferences. Moreover, with low complexity and ultra-low latency AI processing, it can be seamlessly integrated into a wide variety of devices and platforms. The application is set to be released for general users around the time of this CES.\ \ Gaudio Lab's booth will be located within the Integrated Korea Pavilion, Eureka Park. Visitors can explore the sounds from various AI audio products, freely trying out AI source separation with Gaudio Studio, versatile karaoke on any device with G Sing, and unique sound effect creation with FALL-E.\ \ “In the spirit of opening up our secret laboratory to the public, we've prepared a diverse array of experiences, allowing attendees to immerse themselves directly into the world’s leading AI audio technology,” shared Henney Oh, CEO of Gaudio Lab. He added, “Gaudio Lab remains committed to enhancing the overall content experience and delivering the ultimate audio experience to users.”\ \ Gaudio Lab accepts the CES Innovation Award for the second consecutive year in recognition of its outstanding audio technology and expertise in AI, now with awards for AI-based real-time noise reduction solution (Just Voice), loudness normalization technology (Loudness Management 1, LM1), and spatial audio technology (Gaudio Spatial Audio, GSA).\ \ \ \ \ \ 2023.12.07ㆍ by Dewey Yoon](/content/news/186/index.html) \ \ Gaudio Lab Wins 2nd Consecutive CES Innovation Award in AI Audio Tech\ \ \ Gaudio Lab Wins 2nd Consecutive CES Innovation Award in AI Audio Tech\ \ \ \ (Photo = Gaudio Lab)\ \ Gaudio Lab has been honored with the CES 2024 Innovation Award for its AI-based real-time noise removal solution, ‘Just Voice’. This marks Gaudio Lab’s second consecutive year of receiving the honor, extending its innovative success beyond its two other winning products from the CES 2023 Innovation Awards last year. Demonstrating its cutting-edge expertise and prowess across these three distinct technologies, Gaudio Lab continues to draw attention from the entire audio industry.\ \ Gaudio Lab's award-winning product, 'Just Voice,' is a comprehensive sound solution that is essential for the user experience involving transitions between real and virtual worlds, such as in streaming services like YouTube, various OTT platforms, and video conferencing services. It seamlessly operates on various devices and platforms thanks to its low-latency AI processing.\ \ ‘Just Voice’ utilizes AI sound separation technology to remove noise and background sounds in real-time, providing clear and crisp voices. Integrated with Gaudio Lab's sound generation AI, FALL-E, it can also create vivid sound effects for deeper immersion. Furthermore, it is equipped with GSA (Gaudio Spatial Audio), a world-class spatial audio technology and winner of the CES 2023 Innovation Award, rendering an even richer audio experience for the user.\ \ Gaudio Lab has consistently earned global recognition and acclaim with its AI source separation model GSEP (Gaudio Source Separation) at the forefront of its technology. GSEP is continuously outperforming itself in accuracy, quality, and efficiency, and has recently been reviewed as the best solution among those available by a prominent British media outlet. Gaudio Lab also demonstrates its proficiency in the field of AI sound generation with FALL-E, which has recently been shown to be ready for commercialization following its successful application in generating sound effects in audio books.\ \ "Being at the hub of global innovation for two consecutive years with the world's best AI audio technology is a source of great joy,” said Henney Oh, the CEO of Gaudio Lab. “With ongoing discussions for various global collaborations, Gaudio Lab will continue to be present wherever there is sound.”\ \ Gaudio Lab is set to showcase its AI audio technology and products next January, including its award-winning innovation, at CES 2024 in Las Vegas, USA.\ \ \ \ 2023.11.16ㆍ by Dewey Yoon](/content/news/183/index.html) \ \ Gaudio Studio Triumphs in Source Separation Showdown! \ \ Gaudio Studio Triumphs in Source Separation Showdown!\ \ \ (image = gaudiolab)\ \ \ The AI audio specialist company Gaudio Lab has gained recognition for its superior quality in a direct comparison experiment of source separation tools selected by the international music-focused media MusicRadar.\ \ On September 28th, MusicRadar conducted a comprehensive ranking of the top five widely-used source separation software tools worldwide. Among the software tools in the comparison group were Serato, Acon Digital, HitnMix, and FL Studio, with Gaudio Lab as the sole free option. Gaudio Lab secured the first place, surpassing paid tools, leaving everyone astonished.\ \ Gaudio Studio is a browser-based service that allows anyone to use source separation technology for free. Despite still being in beta, it has earned recognition for its exceptional technological prowess in source separation quality and excellence, surpassing paid tools that can cost up to $499, ultimately claiming the winner's position.\ \ For more details, please refer to the article below.\ \ \ Moving forward, Gaudio Studio will undoubtedly lead the way in AI audio source separation!\ \ \ \ 2023.10.11ㆍ by Dewey Yoon](/content/news/180/index.html) \ \ [Interview] "In 5~10 years, most of the movie sound will be Gaudiolab's work."\ \ (2023-07-07)\ "In 5~10 years, most of the movie sound will be Gaudiolab's work."\ \ Gaudio Lab was interviewed by AI Times about FALL-E, a sound-generating AI. \ \ Sound generation AI generates sounds using text prompts, similar to image generation AI.\ \ The underlying principle follows the diffusion method used by image generation AI, refining meaningful signals from white noise.\ \ \ \ \ \ Check out the interview below to learn more about where GaudioLab's Generative AI is headed! \ \ \ \ 2023.07.10ㆍ by Dewey Yoon](/content/news/175/index.html) \ \ 5 out of 7 South Korean Music Streaming Platforms Chose Gaudio Lab \ \ 5 out of 7 South Korean Music Streaming Platforms Chose Gaudio Lab\ \ SEOUL, South Korea, June 8, 2023 – 5 out of 7 streaming platforms in South Korea have adopted Gaudio Lab’s technology. With world-class spatial audio and AI audio technology, Gaudio Lab powers most of South Korea’s leading music streaming platforms, including Melon, Naver VIBE, SK Telecom FLO, Kakao Music, and NHN Bugs. The company has also won two CES 2023 Innovation Awards in recognition of its technological excellence that solves precise existing pain points in streaming market.\ \ Each platform applies various technologies from Gaudio Lab, including ▲Loudness Normalization, ▲AI Text Sync(GTS: Gaudio Text Sync), ▲Spatial Audio, etc.\ \ Loudness Normalization protects users from hearing loss and provides a comfortable listening experience by reducing the loudness variance. The technology has even been officially recognized as a standard by the CTA/ANSI.\ \ Gaudio Text Sync (GTS) is a solution which automatically synchronizes lyrics and music within 5 seconds for a song with the world's most advanced AI source separation technology. Thanks to Gaudio Lab’s lightning fast and accurate AI, the manual work of syncing lyrics in real-time has been replaced by a rapid and automated service. Since South Korea is one of the fastest adopters of real-time lyrics viewing, the demand for the solution has been high and pressing.\ \ Not to mention, Gaudio Lab provides spatial audio solution, which offers lifelike immersive 3D sound experience in users’ earbuds. The solution has already been popular in Korea and can be applied to not only music streaming services, but live performance streams, as well. In fact, Gaudio Lab is also known as the inventor of the global standards (ex. the ISO/IEC MPEG-H Audio Standard, CTA, ANSI, etc.).\ \ On June 1st, Gaudio Lab won the second prize at the most prestigious AI Challenge event in audio domain organized by Institute of Electrical and Electronics Engineers (IEEE)'s, known as the DCASE Challenge, in Task 7 "Foley Sound Synthesis”. Gaudio Lab has successfully generated sounds from text and images, and soon will be able to automatically generate sounds by just entering videos. Gaudio Lab is excelling and leading the field of generative sound AI and the company set out to continuously keep releasing better Generative Sound AI technology and solutions.\ \ \ \ \ \ \ 2023.06.09ㆍ by Dewey Yoon](/content/news/163/index.html) \ \ Gaudio Lab to display its world’s best AI audio technology at CES 2023 \ \ Gaudio Lab to display its world’s best AI audio technology at CES 2023\ Press Release = Dec 20, 2022, Seoul\ \ Gaudio Lab announces it will showcase its future-leading AI audio technology at CES 2023, which will take place in early January next year. The AI audio technology company is slated to run a booth at KOTRA(Korea Trade-Investment Promotion Agency)’s integrated pavilion in Eureka Park, called a debut venue for new technologies, to provide diverse programs visitors are allowed to have hands-on experiences of its world’s best sound source separation technology and spatial audio technology, which won the CES Innovation awards.\ \ \ \ Sound source separation is the technology that extracts a particular source from the audio signal mixed with multiple factors. An excellent example of this technology is extracting a sound of a single instrument from an ensemble piece or removing the voice from a song to make an accompaniment. Gaudio Lab’s source separation technology is recognized as the world’s best in terms of separation, sound quality, and low computational comlexity.\ \ Recently, Gaudio Lab has gained attention for providing technological support to JTBC TV’s program called “Hidden Singer 7.” The company successfully extracted the late famous Korean singer Hyun-sik Kim’s voice from the sound source.\ \ Gaudio Lab’s AI technology enables not only to separate the accompaniment and voices from the source but also clearly separate each different element, such as drum, piano, and vocal, etc. They also have received favorable market responses. Gaudio Lab opens this technology for free on its website, which sees daily users exceeding 10,000. Gaudio Lab says that it will introduce the excellence of its technologies worldwide via the exhibition at CES 2023.\ \ “We again put Gaudio Lab’s technology on the global stage after our global march to conquer Hollywood’s VR sound market in 2017. As Web 3.0 and metaverse were newly added to additional topics of CES 2023, it will be an opportunity for Gaudio Lab to highlight its latest sound technology which is crucial to the metaverse environment,” said Henney Oh, CEO of Gaudio Lab.\ \ Meanwhile, Gaudio Lab won two CES 2023 Innovation awards with Loudness Management 1 (LM1) and Gaudio Spatial Audio (GSA), proving its technological prowess that leads the global audio industry.\ Crowdworks, a leading South Korean data platform for artificial intelligence (AI), will be introducing its AI data solutions along with the HR management system specialized in data annotation and digital platform at CES 2023 held in Las Vegas Convention Center from January 5th to 8th.\ \ separation is the technology that extracts a particular source from the audio signal mixed with multiple factors. An excellent example of this technology is extracting a sound of a single instrument from an ensemble piece or removing the voice from a song to make an accompaniment. Gaudio Lab’s source separation technology is recognized as the world’s best in terms of separation, sound quality, and low computational comlexity.\ \ Recently, Gaudio Lab has gained attention for providing technological support to JTBC TV’s program called “Hidden Singer 7.” The company successfully extracted the late famous Korean singer Hyun-sik Kim’s voice from the sound source.\ \ Gaudio Lab’s AI technology enables not only to separate the accompaniment and voices from the source but also clearly separate each different element, such as drum, piano, and vocal, etc. They also have received favorable market responses. Gaudio Lab opens this technology for free on its website, which sees daily users exceeding 10,000. Gaudio Lab says that it will introduce the excellence of its technologies worldwide via the exhibition at CES 2023.\ \ “We again put Gaudio Lab’s technology on the global stage after our global march to conquer Hollywood’s VR sound market in 2017. As Web 3.0 and metaverse were newly added to additional topics of CES 2023, it will be an opportunity for Gaudio Lab to highlight its latest sound technology which is crucial to the metaverse environment,” said Henney Oh, CEO of Gaudio Lab.\ \ Meanwhile, Gaudio Lab won two CES 2023 Innovation awards with Loudness Management 1 (LM1) and Gaudio Spatial Audio (GSA), proving its technological prowess that leads the global audio industry.\ \ \ \ \ 2023.06.01ㆍ by Dewey Yoon](/content/news/162/index.html) \ \ Gaudio Lab Won Two “CES Innovation Awards” \ \ Gaudio Lab Won Two “CES Innovation Awards”\ \ SEOUL, South Korea, November 17, 2022 – Gaudio Lab, a leading AI audio technology company, announced that it won two “CES Innovation Awards,” which was held ahead of CES 2023, the world’s biggest IT consumer electronics and technology trade show that will take place in Las Vegas, in January 2023.\ \ Gaudio Lab won two awards for its “Loudness Management 1 (LM1)” and “Gaudio Spatial Audio (GSA),” maintaining its reputation as one of the market leaders in the audio technology.\ \ Gaudio’s LM1 technology provides optimal sound levels tailored to an individual's playback environment and device regardless of the types of streaming media services and platforms the individual listens to. By properly setting the media volume coming from various streaming platforms so that it can fit into the users’ environment, the technology can prevent the inconvenience of suddenly increased or decreased volume and a potential hearing loss. The LM1 technology is highly preferred as it can prevent potential risks of damage in original content and distortion of sound quality because the LM1 utilizes metadata. This technology has proven the innovativeness of its cutting-edge technology, as it has been officially recognized by the ANSI/CTA-2075.1 standard.\ \ The GSA technology held by Gaudio Lab provides a sense of dimension to the sound so that users with earbuds can vividly experience the contents. In particular, the GSA can be integrated into wireless earbuds called True Wireless Stereo (TWS), providing high-quality sound with the lowest in-industry motion-to-sound latency. With GSA-integrated earbuds, users can enjoy immersive sound experiences not only via smartphones but with any visual devices.\ \ “We are proud that our audio technology is proved to be the world’s best once again on the global stage,” said Henney Oh, CEO of Gaudio Lab. “We will not settle for the present and will try our best to innovate technology and provide more users with seamless and comfortable listening experiences.”\ \ Gaudio Lab’s winning products of the CES Innovation Awards will be exhibited in an integrated Korean Pavilion at the Eureka Park during CES 2023 early next year.\ \ \ \ ▲ Gaudio Lab’s Loudness Management 1(LM1)\ \ \ ▲ Gaudio Lab’s Spatial Audio (GSA)\ \ \ \ \ \ 2022.11.17ㆍ by Dewey Yoon](/content/news/161/index.html) \ \ Gaudio Spatial Upmix Enables Immersive Sound on LG VELVET, LG’s Latest Smartphone\ \ Gaudio Spatial Upmix Enables Immersive Sound on LG VELVET, LG’s Latest Smartphone\ \ June 22, 2020, PST \ \ Source: LG Newsroom \ \ \ Berkeley, CA — LG Electronics’ newest smartphone LG VELVET began launching in European markets on June. LG VELVET is a part of a new branding strategy for LG Mobile, adopting more expressive names that better fit the individual smartphone. This stylish smartphone comes with several unique highlights, such as the distinctive design with a water droplet-inspired camera, front-back symmetrical curves, and a 6.8-inch, 20.5:9 aspect ratio OLED Cinematic FullVision display that optimizes the viewing experience. With a strong emphasis on immersive audio, VELVET integrates the Stereo Speakers and LG 3D Sound Engine, with the latter capable of analyzing and optimizing the audio output based on the type of content that is playing. Here, Gaudio Lab’s Spatial Upmix enables the LG 3D Sound Engine to intensify the fully immersive experience over headphones or earphones. The Spatial Upmix on VELVET adds dimension and pushes sound in every direction, bringing an immersive audio scene from legacy stereophonic content like music, movies, and games.\ \ \ What is Spatial Upmix? Why is it different from legacy 3D audio?Existing 3D audio technologies distort the original audio signal and perpetuate sound quality issues. Like too much editing or over-filtering harms the original pictures, it is quite similar when producing 3D audio. The matrix mixing L/R signals and excessive reverb for making a 3D effect cause the audio distortion, such as spectral coloration and phase distortion. Therefore, audiophiles would not ever want to listen. However, the Spatial Upmix gives your ears a fully immersive experience as if you are in the scene without a manipulated audio signal. Unlike legacy 3D audio technologies, it first extracts each sound object from the stereo mix and then renders (spatializes) them to the 3D sound scene on the basis of binaural rendering technology adopted as part of the next-generation of audio standard ISO/IEC 23008-3 MPEG-H.\ \ \ How does Spatial Upmix benefit LG VELVET users?\ “Immersive sensory experience wherever sound goes,” said Ben Chon, Ph.D., and CSO of Gaudio Lab. “When watching movies and dramas, you would feel as if you are in the same event with the characters as the story unfolds. And when listening to music, you would feel the music come alive and surround you rather than static and flat in one spot.\ \ 2020.06.22ㆍ by Gaudio Lab](/content/news/160/index.html) \ \ Th3rdEyeXR Interview with Adam Levenson from VRX Boston 2018\ \ Th3rdEyeXR Interview with Adam Levenson from VRX Boston 2018\ \ Adam Levenson, Vice President of Business Development at G’Audio Lab, discusses the evolution of the XR industry and how audio can be adopted for experiences.\ \ \ \ Th3rdEyeXR was established by Th3rd Coast Media Solutions’ co-founders Joseph Van Harken and Jeff Joanisse when they noticed a gap in industry coverage targeting the professional audience. It provides easy-to-understand Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and eXtended Reality (XR) expert analysis and news content. Purpose-driven use cases and applications are geared specifically for the corporate professional and business-oriented audience. REAL solutions and REAL applications for REAL world problems using Virtual and Augmented Realities, which can be applied to a company or an industry today.\ \ 2018.10.30ㆍ by Gaudio Lab](/content/news/159/index.html) \ \ The Audio Voice: Hearables and Augmented Reality\ \ The Audio Voice: Hearables and Augmented Reality\ \ By J. Martins, Editor-in-Chief\ \ You might have noticed that on my previous The Audio Voice write-up about Headphone Technology and Markets I didn’t use the term “hearables” since that would take the discussion to a whole other level. That was a deliberate option given that I really wanted to address the topic separately. On the consumer electronics side, we have in-ears and truly wireless stereo earbuds, and on the other side of the equation, we have the audiology and medical market, with hearing aids now expanding into Personal Sound Amplification Devices (PSADs) and hearing enhancers that soon will be available over the counter. But hearables are (or should be) different. How different?\ \ Curiously, the same day we sent out that edition of The Audio Voice with my editorial on the topic, we received a press release from an American company – ZVOX Audio. The company is working so far in the field of intelligibility with sound for TV and soundbars, that it decided to be among the first to grab the OTC opportunities and design an affordable solution, purposely designed for voice enhancement, targeting a very specific market of older people. It is a curious example of the diversity of approaches this segment will see in the following months.\ \ \ \ The Jabra Elite 65t can be considered the state-of-the-art true wireless stereo earbuds struggling to become hearables, even benefiting from the extensive experience in wireless audio and hearing aids from the GN Group – owner of Jabra and ReSound, among other brands.\ \ \ The term “hearables” has been so far associated with the evolution of consumer-oriented in-ears toward something that could be health-related, not necessarily medical. As consultant Nick Hunn wrote in his document “The Market for Hearable Devices 2016-2020″, published in November 2016, “The real hearables revolution began in 2014 when two European companies launched crowdfunding campaigns for earbuds. In Sweden, Earin acquired funding for a pair of Bluetooth earbuds that would stream audio. Approximately 1,500 km farther south in Munich, another startup – Bragi, raised the unprecedented sum of $3.39 million for a far more ambitious hearable device – the Dash.” As Hunn explains and audioXpress reported at the time, the Dash could stream music like Earin, but it “could also store and play music without the presence of a phone, as well as housing a host of biometric sensors, which would feed back data to a range of fitness applications.”\ \ Things have evolved from there, and many industry analysts have frequently noted the fact that many of those subsequent TWS crowdfunded projects were based on the assumption that they were “the first to have the idea,” when in fact multiple companies, including some of the largest audiology and large consumer electronics manufacturers had been exploring the field and held important patents on key aspects of technology implementation and design. Not surprisingly, since Bragi successfully launched its Dash Pro “hearables” the company also decided to collaborate with the leading US audiology company Starkey, launching The Dash Pro tailored by Starkey Hearing Technologies. Bragi itself holds an important patent portfolio in this area, and the company makes no assumption that there will be confusion between the two markets, as Bragi’s founder and CEO, Nikolaj Hviid stated in the interview I did with him at CES 2018. In that interview, Nikolaj even confessed the wish that medically oriented hearing aid companies would enter the “hearing enhancement” space proudly stating, “Hearing aids are not a luxury item, because it is a tool for those people. They need it and it’s very important to them. But there’s this huge unsatisfied group of people that have an issue that they need to deal with. I even see many people that would buy our product, will eventually go and buy a hearing aid. Because they will realize that what we can do for them is OK, but that they actually need more. What we do will also help making hearing aids more accessible.”\ \ That’s why it’s important to address the market for hearables from its own intrinsic perspective and key selling arguments, outside of the “hearing enhancement” applications. As Hunn clarified in the mentioned 2016 report, “Previously I defined a hearable as any device that included wireless connectivity, as the differentiating factor between wired and wireless headphones. That included wireless stereo headphones and mono Bluetooth earpieces, but excluded most hearing aids which had no wireless connection to a phone. In just two years, the picture has become far more complex. When I coined the word “hearables” at the beginning of 2014, the wireless headphone market was still niche, and no one had considered sound isolation, audio curation, or translation as real consumer opportunities. All of those are now in development or already shipping. So now I’m considering anything that fits in or on an ear that contains a wireless link, whether that’s for audio, or remote control of audio augmentation.” And he states, “…the real innovation in hearables will come from other earbud developers, not least because of their willingness to add biometrics. The intimate, relatively isolated contact that earbuds provide, along with the stabilizing effect on balance from the semi-circular canals in our ears, means that the ear is one of the best locations for sensing many physiological parameters. Whilst some of the biometrics will not be applicable to headphones, some will be, and we will see them incorporated in new headphone designs.”\ \ “The applications being considered are more diverse than what we’ve seen so far with other wearables,” he adds and mentions specifically “the rise of voice communications for Internet of Voice (IoV) applications” with voice detection and processing,” while detailing the enormous potential in Audio Curation and Augmented Hearing, together with Hearing Protection and Isolation, as main drivers for market development and expansion of hearables.\ \ \ As always, Apple gets the fundamentals right, first. With the AirPods, Apple focused on what people needed from wireless earbuds and made it work 100%. They didn’t overpromise, kept it simple, and delivered. The AirPods get consistent great reviews from every user. No wonder Apple commands the segment and owns 83% of this market.\ \ \ Augmented Hearing was precisely the topic for a presentation I attended at the IBC 2018 show, with Gaudio Labs VP of Business Development Adam Levenson, titled “Augmented Reality Audio: The Next Generation of Hearables.” In this session, Levenson presented his forward-looking glimpse into the future of Augmented Reality (AR) Audio.\ \ As a starting point, Levenson asked the audience the same questions: What are Hearables? He defines it as a product at the crossroads of headphone and hearing aid technologies and Augmented Reality (AR). In his presentation, he referenced Poppy Crum, Chief Scientist at Dolby, who said hearables are at the “convergence between entertainment, lifestyle, and hearing health” and David Cannington, the co-founder of Nuheara, who said, a hearable is a device to “control the elements of your physical environment,” to “orchestrate your soundscape,” and to provide an “on-the-fly personalized hearing experience.”\ \ Levenson goes on to detail that, apart from the basic functions of music streaming and input level adjustment from connected devices, hearables should support audio enhancement features, with personalization based on a hearing test, noise cancellation, and noise reduction. But more important, hearables should have “smart capabilities” and support speech amplification, listening directivity, translation, voice assistant, and biometric tracking – all things that we’ve seen in multiple products so far.\ \ In the session Levenson also says, “Imagine having the ability to adjust the mix of your daily listening experience with a technology that reduces ambient noise, amplifies and focuses speech, adjusts EQ to match your unique hearing profile, and interactively layers music with your voice assistant. This is AR Audio, and the latest Hearables on the market are already tapping into this potential. But this is just the beginning. The future of AR Audio is Artificial Intelligence (AI), advanced DSP, and procedural sound.\ \ “Machine learning will teach AR Audio systems to recognize the sound of a dog barking, a jack hammer, a sports bar crowd, and many more common sound events. With a constantly expanding database of recognized sounds, AI will power adaptive and precise noise cancellation. An understanding of language and accent will enable enhanced speech intelligibility. Intelligent DSP systems will smooth variations in volume levels, and situational awareness will allow us to zoom in and focus on specific sound sources. In the near future, procedurally-generated sound effects will attach to virtual objects and respond to physics.”\ \ Levenson’s company,\ \ Gaudio Labs is developing and licensing technology in this domain, and they have recently announced a related and interesting SDK targeting loudness management for streaming services, from over-the-top to music streaming platforms. The company has a strong R&D background in the development of spatial audio technologies and its founders have in fact co-invented and developed the MPEG-H 3D Audio Binaural Renderer that is now an ISO/IEC international standard.\ \ Since I was unaware of the company and its work, I was intrigued with the topics addressed in the IBC session, and I met Levenson after his talk for a brief interview, where he shared his conviction that “the software solution for hearables is extremely complex.”\ \ \ \ Adam Levenson, V.P. of Business Development, Gaudio Lab, believes that hearables hold a lot potential for augmented reality (AR) and his company is looking at offering unique solutions from an engineering perspective. “I think the whole area of AR in audio is inevitable. How it’s going to look, how this is going to become a consumer product is still very much unknown.”\ \ \ “It’s a difficult challenge and it requires a lot of knowledge. Like active noise cancellation. Consumers are now familiar with it. We use it and we love it. That tech is out there, but unless you are licensing from Bose, you are going to have to create it, and it is complex. And to make it work on a hearable device, with a very specific chipset, is not an easy challenge. You need DSP knowledge, spatial audio knowledge, machine learning knowledge, it’s a really wide range of skills and knowledge that you have to have in order to address the software problem for hearables.”\ \ “When you look at startups, companies like Nuheara and Bragi, they are struggling with noise cancellation. There’s latency and as a result you get phasing. But what these guys are doing is amazing. They still have not conquered the latency issue, and even Bose is having problems with their hearable product. And battery life… And the form factors. No one is there yet. Even companies like Starkey, which are doing amazing work for hearing aids, are trying to put this amazingly complex software solution together. Because all of us are missing this piece or that piece. But someone is going to do it!”\ \ I fully agree with Levenson when he states that hearables should evolve toward the “Augmented Reality Audio” approach, powered by machine learning (ML) algorithms, digital signal processing (DSP), and binaural rendering. In his opinion, this will enable new features like Situational Responsiveness, Focused Listening, Selective Hearing, and positioning of Virtual Objects. And this should be supported in automatic response to the “environment classification” and not something manually adjusted by the user.\ \ I believe that we will see multiple companies exploring this hearables potential, both from the consumer electronics side and audiology leaders. As Bragi has shown with its Dash Pro and Starkey Hearing Technologies has announced with its Livio AI platform, this will be both a multipurpose and completely-new augmented concept.\ \ \ \ The result of a multi-year engineering effort, combining artificial intelligence (AI) and advancements in sensors and hearing technology, Starkey’s new Livio AI platform combines tracking brain and body health and advanced environmental detection to create what the company calls “Hearing Reality technology.”\ \ \ When Starkey’s President Brandon Sawalich says, “we are not in the hearing aids business, we are in the communication business,” that is a clear sign where things are heading. Their Livio AI platform explores all the embedded processing power and AI capabilities and goes as far as pitch new language translation possibilities. Starkey calls the concept “healthables” and they talk about a new “hearing reality.”\ \ In the end, I just hope these companies prepare themselves to deal with the “reality” of not knowing exactly how consumers are going to react to all the exciting new possibilities. If only they could use AI for that…\ \ 2018.10.25ㆍ by Gaudio Lab](/content/news/158/index.html) \ \ Thirteenth Floor and Gaudio form alliance to provide a cinematic VR platform for 5G mobile networks\ \ The partnership targets a premium user experience by combining immersive spatial audio with high quality 360 video through 5G networks\ \ BERKELEY, CA – October 16, 2018 – Cinematic VR production company and technology developer the Thirteenth Floor has joined forces with next-generation audio solutions expert Gaudio to provide a premium level VR experience.  The two companies first introduced their partnership on September 28 in Seoul.  The Thirteenth Floor has licensed Gaudio’s Sol VR360 SDK and the two development teams are embarking on their mission to build a VR content service platform targeting 5G networks called THere.  The limitations of current 4G LTE mobile networks have forced VR360 producers and developers to compromise quality, but the with the advent of 5G, the industry can finally begin to realize the potential of this emerging immersive medium.\ \ The Thirteenth Floor began as a VR technology startup in 2015 and is now well-known for its unique, proprietary 360-degree video shooting and drone shooting systems. Gaudio is an award-winning audio technology startup with R&D based in Seoul focusing on the development of solutions for streaming media in addition to audio for cinematic VR.\ \ The two companies plan to launch the THere platform in 2019 as telecoms begin to roll out 5G services to major markets.  By taking advantage of the larger 5G pipe, Thirteenth and Gaudio will deliver hyper-realistic immersive experiences to viewers featuring a new level of quality.  The experience will enable completely synchronized immersive video and spatial audio that responds instantly to viewer head-tracking, suspending disbelief, reducing motion sickness, and opening up the potential to transport audiences into other realities.\ \ “With the potential of 5G now in focus, developing a new VR platform in collaboration with a leading audio technology company like Gaudio represents a meaningful strategic alliance” said Jung-woo Park, CEO of Thirteenth Floor. Park added that, “We are aiming to deliver the ultimate user experience in Cinematic VR, the one viewers have been waiting for.”\ \ “We are very excited to showcase our next gen audio solutions in combination with the Thirteenth Floor’s innovative content production and video technologies”, said Henney Oh, CEO of Gaudio.  “This is an opportunity to lead the way into premium VR on 5G and take advantage of 100x the bandwidth compared to 4G LTE.”\ \ In addition to cinematic VR, the two companies also plan to develop immersive audio/video technologies for location-based VR theme parks and VR cinema experiences that are growing in popularity, as well as livestreaming VR for sports and live events.\ \ \ About GaudioGaudio is a next generation audio technology company dedicated to enhancing the listening experience for XR and streaming media. Gaudio is customizing solutions for forward-looking companies like Honda, Naver, and partners like Tiledmedia and NexStreaming. With seven audio Ph.Ds leading R&D, the team has invented numerous patented technologies and excels in algorithm development with deep knowledge in acoustics, psychoacoustics, and signal processing. Winner of the AMD Studios VR Awards 2017 Innovative VR Company of the Year, and with active membership in standard developing organizations including MPEG and 3GPP, Gaudio is building the next generation playground for audio innovation. For more information, visit Gaudio \ \ About Thirteenth FloorThirteenth Floor produces world-class cinematic VR content using a variety of innovative and proprietary technologies for clients including RedBull, Hyundai, Samsung, and Coca-Cola. The team is comprised of VR experts with experience as executive producer, art director, and VFX director at companies such as CJ Corporation, SBS, and Nexon. Now in its third year, Thirteenth is building on core IP to develop a new VR content platform. For more information, visit Thirteenth Floor.\ \ 2018.10.16ㆍ by Gaudio Lab](/content/news/157/index.html) \ \ Gaudio Launches Loudness SDK to Provide a Consistent Streaming Media Listening Experience\ \ Audio technology company announces software solution that smoothes variations in loudness and provides continuity of perceived sound levels for OTT video and music streaming platforms\ \ \ BERKELEY, CA – September 12, 2018 – Gaudio, a next-generation audio technology company dedicated to enhancing the listening experience for XR and streaming media, today launched its Sol Loudness SDK for streaming media. Starting today, video and music streaming platforms can leverage Gaudio’s Sol Loudness SDK to provide a smoother audio experience for subscribers.\ \ The popularity of OTT video (over-the-top) is growing rapidly and streaming media consumption is increasing across multiple devices, including smartphones, Smart TVs, and game consoles. Over the past few years, streaming media companies have prioritized the seamless transmission of high-quality video and music, and improved UX. Audio quality and audio features have not received the same level of attention, resulting in inconsistencies in the listening experience across devices. Emerging audio technologies, such as Gaudio’s Sol Loudness SDK, solve for this by smoothing variations in loudness and providing continuity of the perceived sound level between streaming content for end-users.\ \ Henney Oh, CEO and Co-founder of Gaudio, said: “At Gaudio, we are dedicated to improving the end-user listening experience. Our loudness management solution addresses common subscriber complaints and solves for volume inconsistencies between content programming. A smoother audio experience leads to increased subscriber satisfaction and that leads to improved retention.”\ \ Alexis Macklin, Analyst at Greenlight Insights, said: “With 62% of U.S. adults streaming TV and movies each week, streaming services have revolutionized the way consumers listen to and watch media. Unfortunately, this mass appeal has yet to translate to consistent audio quality.  The streaming market is set to be disrupted by new solutions focused on setting higher standards in streaming audio quality. Loudness management will be central to the features that creators and publishers will need to deliver as a growing number of consumers expect consistent audio quality across streaming platforms.”\ \ Gaudio’s SDK product line includes spatial audio rendering for 360° video and loudness management for streaming media. Other loudness management software solutions today employ a legacy “file-based” approach, which is a pre-processing pipeline that destructively modifies the original content. The Sol Loudness SDK uses a server-client architecture in which the server-side performs loudness measurement and generates metadata that the client-side uses to normalize content to the target loudness setting. Advantages to the server-client solution include, (1) the opportunity to set loudness targets per platform, end-user device, or even listening environment, and (2) the original content is never modified, avoiding compression artifacts. Naver Corporation, a South Korea-based internet content service company, is one of the first companies to integrate the Sol Loudness SDK for their streaming media services.\ \ For more information on G-Audio technology solutions, visit Gaudio Lab. \ \ \ About GaudioGaudio is a next generation audio technology company dedicated to enhancing the listening experience for XR and streaming media. Gaudio is customizing solutions for forward-looking companies like Honda, Naver, and partners like Tiledmedia and NexStreaming. With seven audio Ph.Ds leading R&D, the team has invented numerous patented technologies and excels in algorithm development with deep knowledge in acoustics, psychoacoustics, and signal processing. Winner of the AMD Studios VR Awards 2017 Innovative VR Company of the Year, and with active membership in standard developing organizations including MPEG and 3GPP, G-Audio is building the next generation playground for audio innovation. For more information, visit Gaudio Lab. \ \ 2018.10.11ㆍ by Gaudio Lab](/content/news/156/index.html) \ \ The Tech Blog Writer Podcast: How Audio Technology Will Impact Video Streaming Platforms\ \ The Tech Blog Writer Podcast: How Audio Technology Will Impact Video Streaming Platforms\ \ Tech journalist Neil Hughes is host of the renowned Tech Blog Writer Podcast with over 16,000 followers. Check out Neil’s interview with Adam Levenson that provides a glimpse into the near future of audio tech, including recent developments for streaming media. Neil’s entertaining style together with his insightful questions make for a fun, engaging, and informative 30-minute conversation.\ \ \ \ \ \ \ \ 2018.10.05ㆍ by Gaudio Lab](/content/news/155/index.html) \ \ Gaudio Lab’s plugins recognized as IBC “What Caught My Eye” products. Here’s why.\ \ Gaudio Lab’s plugins recognized as IBC “What Caught My Eye” products. Here’s why.\ \ 360 video simply isn’t enough to ‘wow’ a crowd anymore. Deeper immersion–whether by 3D video, 6DOF or spatial audio–is almost a requirement these days.\ \ That’ what makes Gaudio’s free spatial audio plugins one of IBC’s “What Caught My Eye” products (seriously, that’s a thing–not just my opinion).\ \ G’Audio’s suite of plug-ins include G’Audio Works and G’Audio Craft , which allow a user to manually place and move a sound within ad 360 environment (with Works) and within a 3-dimensional 6DOF environment (Craft). The user can literally watch and re-watch their immersive experience, manually dragging sounds to follow the object in the scene throughout the video clip. This is better demonstrated in the video below.\ \ \ 2018.09.27ㆍ by Gaudio Lab](/content/news/154/index.html) \ \ Gaudio Lab’s Livestreaming Audio Solution Delivers A New Level Of Immersion To Live 360-Degree Video\ \ Gaudio Lab’s Livestreaming Audio Solution Delivers A New Level Of Immersion To Live 360-Degree Video\ \ LOS ANGELES, CA (January 19, 2017) – Gaudio Lab, the premier spatial audio technology company dedicated to bringing multi-dimensional sounds to listeners, is launching its livestreaming rendering solution. Sol Livestreaming utilizes spatial audio technology to livestream quality audio for 360-degree video. The solution transcends the limitations of current livestreaming formats, allowing users to fully experience the sound of live entertainment and sporting events without physically being present.\ \ “Livestreaming, high-fidelity spatial audio will bring a totally new level of presence to live events,” says CEO and Co-founder of Gaudio Lab, Henney Oh. “Through the magic of VR, you can now experience the sound of concerts, eSports and team sports as if you have the best seat in the house.”\ \ While current audio streaming methods are limited to traditional stereo and surround sound formats, Sol Livestreaming uses spatial audio technology to portray a lifelike sonic experience for 360-degree video, inviting listeners to suspend disbelief and experience a heightened sense of presence. Spatial audio technology allows specific positions of sound sources to be preserved. This provides a sense of directionality for listeners, who can detect the direction, distance and timbre of audio sources. Unlike traditional mono, stereo and surround sound formats, spatial audio responds to the user’s head movements in real time, allowing the experience to become interactive and deeply immersive.\ \ Sol Livestreaming’s integration is specifically designed to serve up an Ambisonics audio signal to precisely depict and surround the listener in a lifelike, three-dimensional environment. Ideal for livestreaming content, Ambisonics is a widely accepted format for capturing, transmitting and decoding spatial audio. In addition to capturing and playing audio on a horizontal plane, Ambisonics produces sounds coming from above and below the listener, providing a complete and accurate sense of the soundscape.\ \ Gaudio has adapted its binaural rendering format for livestreaming and squeezed B-format Ambisonics into the popular AAC codec. Utilizing this ubiquitous codec allows Sol Livestreaming and its renderer to be easily adopted across multiple platforms, bringing truly immersive audio to content creators and consumers alike.\ \ 2018.09.11ㆍ by Gaudio Lab](/content/news/151/index.html) \ \ NexStreaming’s NexPlayer Video SDK Now Features Spatial Audio Technology from Gaudio Lab\ \ NexStreaming’s NexPlayer Video SDK Now Features Spatial Audio Technology from Gaudio Lab\ \ LOS ANGELES, CA (April 3, 2018) — NexStreaming, a global multimedia software company, announces its partnership agreement with Gaudio Lab, a spatial audio technology company. Through this partnership, Gaudio’s Sol audio SDK will be integrated into NexStreaming’s NexPlayer video SDK, which will be available for licensing to player platforms and companies looking to offer 360-degree video content.\ \ “As the leading player for premium video services, NexPlayer must continuously innovate to be at the forefront of the industry,” says General Manager, Carlos Lucas, NexStreaming. “360-degree video is on track to becoming a mainstream format and we are working toward securing the best 360 video experience. Audio plays an important role in this experience and Gaudio Lab’s technology perfectly complements NexPlayer.”\ \ The integration of Gaudio’s Sol SDK offers audiences a high-quality immersive and interactive sound experience to match NexPlayer’s premium quality video SDK. Now, current and future NexStreaming licensees can provide premium 360-degree content to audiences on multiple platforms.\ \ “This exciting partnership pairs Gaudio’s top-quality spatial audio technology with NexStreaming’s world-class 360-degree video solution,” explains Adam Levenson, V. P. of Business Development, Gaudio Lab. “Combining these two technologies offers player platforms and content creators an opportunity to provide a truly immersive and uniquely engaging experience to viewers.”\ \ NexPlayer is the market leading 360-degree Player SDK for Android, iOS and HTML5 apps, ensuring the best streaming and playback video quality across any device. The international video service provider offers NexPlayer in its mobile apps, enabling MPEG-DASH and HLS high-quality streaming across all devices with Widevine or any other DRM content protection. Its Player SDK is not based on open source, which offers the ability to constantly build new player features. The company strives to continuouslyupgrade the SDK player with the latest technologies, including the integration of Gaudio’s Sol SDK.\ \ Gaudio’s Sol SDK is a binaural renderer that supports First Order Ambisonics (FOA), Higher Order Ambisonics (HOA), and the company’s GA5 audio format. GA5 packages unlimited object-based sounds, Ambisonics and head-locked stereo channels into one delivery format, offering a high-quality spatial audio experience. Furthermore, the Sol renderer features low complexity, low latency, and is computationally efficient, delivering a smooth audio experience on any device.\ \ \ About NexStreamingNexStreaming is a leading mobile multimedia software company with its in-house video processing technologies highly optimized for mobile devices. Its NexPlayer SDK™ has powered millions of mobile devices, has been embedded into top-tier handsets by producers at Samsung and LG Electronics, and has been integrated into world-class Content Provider Apps, such as HBO GO and MLB.\ \ NexStreaming is a publicly traded company listed on the Korean stock exchange (139670.KQ) since December 2011. The company is headquartered in Seoul, Korea and has branches in Spain, the U.S, China, and Taiwan.\ \ \ \ 2018.09.10ㆍ by Gaudio Lab](/content/news/150/index.html) \ \ Gaudio Lab Upgrades Its Spatial Audio Solution “WORKS”\ \ Gaudio Lab Upgrades Its Spatial Audio Solution “WORKS”\ \ \ Virtual Reality Reporter has featured G’Audio Lab’s announcement on the launch of upgraded Works software. As stated in the news, Works is expected to provide an even more intuitive workflow with powerful new features in this new version.\ \ As an AAX plugin to Pro Tools, Works can be seamlessly used. It allows creators to accurately place object sounds in the virtual environment. Each sound source then has specific positional metadata, which goes through a process called binaural rendering. When content built with Works is played on an HMD, sound objects change according to the users’ interactions, accurately synchronizing what they see with what they hear.\ \ Its new features include a built-in volume fader, expandable window and timbre preservation. It also supports output format monitoring, which lets you hear the difference in sound quality between Ambisonics and GA5.\ \ \ How to use Works\ Just get your hands on the Gaudio Lab website, request Works for free. Your VR creation life cannot be any easier.\ \ Gaudio Lab in the media\ virtualrealityreporter\ \ 2018.08.16ㆍ by Gaudio Lab](/content/news/149/index.html) \ \ What’s Next For VR Audio\ \ What’s Next For VR Audio\ \ \ Where VR Audio is At\ Before the age of VR, the 2D video story was not influenced by end-user’s interaction. The spatial resolution for audio improved just by adding more speakers around the end-user’s frontal rectangular screen. The biggest hurdle for immersion was instead ‘present room effect.’ One could never fully be there in the story because the virtual world was limited by the screen size. This is now a different story because the presence of the real world is blocked by wearing HMD and headphones. VR certainly helps the content consumer be completely transported to a different world, but again it delivers different levels of immersiveness depending on type of content.\ \ In 360 video or 3DOF type content, the world is already pre-rendered. The three dimensional space is projected in a spherical world that you can look from different directions upon free will, but cannot walk around. Your position remains fixed in one spot. This is why an Ambisonics audio signal, a way of recording and reproducing 3D sound as a snapshot, became such a popular audio format for 360 videos. Just like the 360 video, this spherical audio format can be easily rotated to reflect head orientation yaw, pitch, and roll. However, Ambisonics is limited to 360 type content only, where the end-user is fixed at one position. Increasing the order of Ambisonics does not support greater interactivity or 6DOF, but merely increases the spatial resolution. Think of it as how increasing the pixel resolution doesn’t transform 360 video into walkable video.\ \ Meanwhile, full VR or 6DOF content is rendered in real time while the user interacts and moves around in the scene. This requires the objects in the scene to be controlled individually, rather than as a chunk of pre-configured video and audio. When each sound source is delivered to the playback side as an individual object signal, it can truly reflect both the environment and the way the user is interacting within the environment. This full control capability of object-based audio may be used in 2D or 360 video, but it’s potential is best realized in full VR.\ \ \ VR Audio Moving Forward\ While more and more VR content is being made in the full VR format, the audio industry is barely catching up with Ambisonics signals for 360 videos. Second order Ambisonics already requires a minimum of 9 channels, and higher order Ambisonics are not feasible in many cases because the network bandwidth is limited in mobile, not to mention the restrained processing power allocated for audio.\ \ Some might argue personalized audio is the most important challenge going forward. Until capturing the exact anthropometric information requires quite a bit less resources than now, customization for each person’s ear shape and head size will remain as the last step to perfection. Luckily, four out of five people can already feel immersed in the VR scene with general binaural rendering process. What needs to be figured out in the foreseeable future is how to deliver interactive 3D audio without compromising the content quality, from creators to consumers and across multiple platforms. Once best practices are determined and a recommended workflow is set, standardizing those practices should follow to improve interoperability.\ \ 2018.07.25ㆍ by Gaudio Lab](/content/news/148/index.html) \ \ The Future of VR Audio – 3 Trends to Track This Year\ \ The Future of VR Audio – 3 Trends to Track This Year\ \ \ 2017 has pushed the VR industry forward in countless ways, including the recognition of audio as an absolutely critical element in VR experiences. Here are a few trending efforts that creators are using to push the envelope with sound.\ \ \ The industry will embrace object-based audio for every kind of experience.\ \ Utilizing object-based audio also gives more creative freedom to content creators since it’s easier to manipulate post-production effects on a single sound — think of it as a single raw element as opposed to a big, messy sound glob. In addition, object-based audio works perfectly for 6DOF (six-degrees-of-freedom) VR content, which is rapidly growing in popularity.\ \ \ \ 6DOF content is just like a game — the character moves around within the space in every direction and has the agency to interact with objects in the environment. When the character does either of these things, the sound needs to change accordingly. Because it is better at pinpointing sound and easily reflecting the changes during gameplay, object-based audio has actually already been used in 3D game engines for quite some time. As more 6DOF content is being built on game engines, it’s plausible that more audio engineers will be forced to learn how to mix and master sound in game engines rather than their traditional Digital Audio Workstations.\ \ \ Quality VR content will be published with more players embracing spatial audio.\ \ These limits on publishing platforms have discouraged content creators from fully embracing spatial audio in their productions. Still, as sound is met with increased appreciation, renderers or players will eventually have to support spatial audio. When Vimeo launched Vimeo 360 in March to support 360 content, a huge amount of the requests from users involved a desire for a spatial audio feature and the official help page states that they are planning to support spatial audio in the near future. Smaller players and platforms will follow the path laid out by Facebook, YouTube, and Vimeo. As user standards for VR content quality continue to rise, adoption for spatial audio will race to keep pace.\ \ \ \ Out of the many reasons that have kept content publishing platforms from adopting spatial audio, the primary one has been the absence of a dedicated VR audio format along with a compatible renderer. With more emphasis being put on object-based audio, Ambisonics alone will be phased out as the standard format of the future.\ \ \ Creators will push beyond post-production to create new listening experiences.\ \ Sound is not just a storytelling cue that can be used to encourage VR users to look in a certain direction. In some new use cases, you are actually able to hear certain sounds over others within the same experience if you want. The following recorded 360 video, for example, lets users hear what they are looking at more clearly than the other instruments placed all around them.\ \ This new wave of sound won’t just be part of an evolution of current techniques. In many cases, it will give way to revolutionary new forms of entertainment. The virtual canvas for artists is expanded 360 degrees horizontally and 360 degrees vertically beyond the physical dimensions of a stage in real life. Musicians will now be able to play with “virtual location,” along with their traditional considerations of pitch, loudness, and timing. They’re also learning how to exploit human auditory perception to influence these experiences at an even deeper level. Some psychoacoustic principles that you have already experienced in real life can be taken advantage of in VR to make each experience different at the individual level. While there is a whole lot to consider in that realm, our collective knowledge about it continues to grow.\ \ 2018.07.05ㆍ by Gaudio Lab](/content/news/147/index.html) \ \ Futuresound: Will Accuracy Overcome Familiarity For VR Audio?\ \ Futuresound: Will Accuracy Overcome Familiarity For VR Audio?\ \ \ John Dewey, who is known for exploring the philosophy of pragmatism, proposed that experience is based on two principles. The first concept of continuity explains that all experiences affect future experiences, for better or for worse. Experiences, therefore, are not independent of each other nor are they one-time events — each one has a relationship to something that happened in the past or will affect something in the future. For example, the fact that you are finally watching a VR piece is related to the fact that you recently got a membership for a VR content subscription service like Wevr’s Transport VR. Or maybe your enjoyable experience of The Mummy VR Zero Gravity Stunt Experience inspired you to go watch The Mummy movie in theaters.\ \ \ Within this continuity framework, the VR listening experience has the potential to be very confusing. The way you hear sounds in VR might be totally different from the way you have been listening in the real world or while consuming more traditional content. At a concert or a conference, you see where the sound is originally generated from — the musician or the lecturer. However, unless you’re a VIP every time, you are actually hearing the sound from loudspeaker locations and not from the actual sound sources. This discrepancy also occurs when you watch something at the theater. The screen, filled with things that are responsible for the sound, is placed at the front while the sound is actually projected from speakers in various locations. Fundamentally, however, people are familiar with this listening experience — visuals are in front of them and sounds don’t necessarily match what they’re seeing.\ \ \ \ Discrepancy in sound perception\ \ \ We build new knowledge through experiences and all of our current knowledge is based on the experiences that came before. Even our imagination, a realm that is not physically accessible in the real world, is influenced by previous experiences. The more experiences we have, the more creative we can try to be.\ \ Consuming different styles and concepts of VR content will be the key to building our experience base moving forward. We might learn that positioning ambient sound to the sides is more comfortable than spreading it throughout the entire scene. We might learn that volume manipulation could be effectively used to help people adjust more easily to this relatively strange listening experience. Or the decision might still fall down to familiar but false or strange but true, and even then, only after thousands and thousands of experiences have been accumulated.\ \ 2017.06.29ㆍ by Gaudio Lab](/content/news/146/index.html) \ \ 3D Audio is the Hottest Opportunity in VR, Here’s Why\ \ 3D Audio is the Hottest Opportunity in VR, Here’s Why\ \ \ Increased Consumer Interest and A Higher Standard for Immersion\ When people watch content via a traditional medium like a TV or a theater, the screen in front of them represents a virtual world. There’s a separation between the real and virtual world, which makes it difficult for some viewers to remain engaged with the content. Through VR, however, people can isolate themselves completely from the real world, and when that happens, the entire adventure becomes incredibly visceral. “Being there” is the whole allure of VR, so sounds must be 3D to support the immersive nature of the experience. Sound spatialization consists of placing positional data to sound sources and gives the listener the impression of a sound source within a 3D environment. When the team at Gaudio Lab, a leading spatial audio company, showcases two different demos — one with spatialized audio and one without — they notice a common pattern of reactions. After taking off the headset, people profess “The spatialized one felt so real” or “I didn’t know that audio made such a big difference.” The hunger for spatial audio becomes insatiable once consumers experience it at least once. There’s no going back.\ \ \ Powerful New Tools and Revenue Streams for Content Creators\ One exciting opportunity for 3D audio centers around live concerts and sporting events. With VR, content creators can overcome physical limitations to serve the audience by reproducing and redistributing live events. But the true seduction of VR is the power to create experiences that could never exist in the real world. Why sit in the nosebleeds of a concert when you can be on-stage in VR, inches away from your favorite artist? As more fans engage with performances that way, it’s not crazy to think that 3D audio could lead to entirely new musical styles, potentially disrupting the music industry. When music is delivered in stereo formats, the sonic experience is shackled by the finite quantity of loudspeaker placement. 3D audio can be delivered via an unlimited number of virtual speakers if the music sources are in an object-based format, or structured as individual mono signals. This allows content creators to experiment with new methods of sound design and produce projects that are totally different from the typical music consumption experience. Music is about to leap past traditional techniques, and performances can now take place all around you, not just in front of you.\ \ \ Binaural Rendering Requires Talent and Technology\ The combination of consumer interest and creator need has given birth to a thriving 3D audio market with high demand, but there are plenty of challenges when it comes to delivering the technology on a practical level. A personal and mobile VR experience inherently requires a pair of headphones for audio output, and delivering 3D audio through that two-channel format instead of layers of loudspeakers is no easy task. That’s why binaural rendering plays such a critical role in the VR listening experience. This signal processing technology synthesizes 3D sound scenes comprised of object, channel and/or Ambisonics into two-channel outputs.The corresponding signals should then be rendered in a way that reflects where the sound is actually coming from, taking into account the relative direction and distance between the sound source and the listener.\ \ 2017.05.02ㆍ by Gaudio Lab](/content/news/138/index.html) \ \ Gaudio Intros Free “Works” 3D Sound Plugin For VR And 360° Video\ \ Gaudio Intros Free “Works” 3D Sound Plugin For VR And 360° Video\ \ \ Gaudio has released Works, a freeware 3D sound utility (AAX plugin format for Mac OS only) for processing audio material that will be used in VR and 360° video.\ \ I never would have guessed that there would be a free imaging software for VR and 360° video but nevertheless, the G’Audio Works proves me wrong. This AAX plug-in for ProTools is designed to be added at the end of each track (mono, stereo, or 5.1) and then the master plug-in should be added to end of the mastering chain in ProTools. The user should then assign the tracks to objects within the G’Audio Works software so that they can then be manipulated as 3D audio.\ \ Gaudio Works has an edit-as-you-watch feature to ensure proper sync with the video before bouncing. In some cases, this would simply mean that the software produces a stereo audio file that encodes immersive 3D audio that matches the video source. In VR and 360° video situations, the software exports a GAO file allowing the audio objects in your session to be placed in real time as the end user moves their head or mobile device around. The audio will match the video being rendered.\ \ The bouncing process is fairly quick for the amount of processing going on behind-the-scenes. Offline bounce is 30 times faster than real-time.\ \ “Works” operates in tandem with “Sol”, which is the company’s custom player for 3D audio and video. After creating a GAO file, the user can utilize Sol to test their mix and ensure the audio is accurately represented in 3D. Sol can also be integrated into mobile devices and is available in SDK format. There are currently several tutorials and demonstrations to watch on YouTube.\ \ 2017.03.21ㆍ by Gaudio Lab](/content/news/137/index.html) \ \ This LA Startup Fully Immerses You In... \ \ This LA Startup Fully Immerses You In\ \ \ The LA Tech Watch described G’Audio Lab as a company dedicated to giving you the immersive experience you want when gaming, that we provide software for 3D sound, VR video, and other VR game enhancing features as well as cinematic applications. It also highlighted the team’s passion and expertise in the audio industry. It then goes on how Gaudio team has successfully created the core technology for spatial audio in VR and it has even been adopted as part of next-generation international 3D audio standards by the Moving Picture Experts Group.\ \ \ Tell us about the product or service.\ Gaudio Lab is a spatial audio company dedicated to developing immersive, state-of-the-art audio production software solutions for creative professionals. Combining 3D sound with interactivity, Gaudio’s suite of tools, including G’Audio Works, Gaudio Sol and Gaudio Craft, offer full immersive sounds through regular headphones and seamless integration for cinematic VR, 360° video and VR gaming projects. We have successfully created the core technology for spatial audio in VR and it has even been adopted as part of next-generation international 3D audio standard by the Moving Picture Experts Group.\ \ \ How is it different?\ Gaudio Lab’s tools are creating interactive 3D audio for life-like VR experiences. Sound localization should be in effect not only for moving sound sources in a scene, but also for the listener, who has the ability to move about freely in a virtual environment. Thus, in order to provide a truly realistic experience, sound should be adjusted for in real-time following the movement and head orientation of the user. The user’s six degrees of freedom (6DoF) are taken into consideration, and the audio is adjusted for accordingly, delivering life-like sound. Most players in the market are very limited, in a way barely placing sounds on a horizontal plane, but not on a vertical plane, nor reflecting room reverberation or occlusion effects. Additionally, our technology supports the simultaneous use of three audio signals to create lifelike sound with environmental ambience with a full combination of mono object tracks to represent sound coming from individual objects, traditional 2.0 or 5.1 channel-based tracks as well as Ambisonics to deliver sounds captured by 360° microphones.\ \ 2017.02.24ㆍ by Gaudio Lab](/content/news/136/index.html)